“Anomaly” tells of a not so common working day of the spaceman Polymorph. On this day, the little protagonist - annoyed and inattentive - does not fly his usual parcel delivery route, but ends up in a world that is strange to him when he collides with a wormhole. 
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 Anomaly is my application project for the MultiMediaArt branch at the FH Salzburg. This was my second 3D animation project and it took me more than 4 months to finish it. The focus is on the different worlds through which Polymorph moves, which are conveyed, among other things, by a mixed form of animation and real film. I also attached great importance to the use of details that should convey a retro-futuristic flair and also to highlight my art style. The original version contains several /longer scenes, but I had to shorten a few things in order not to exceed the allotted time too much. That's why some scenes look so rushed. Some model assets in the cockpit and on the island are from Valve TF2
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Software/Hardware used:
➤ Blender: 3D modeling, Sculpting, texturing, animation, scene/world arrangement, rendering (EEVEE/Cycles)
➤ AfterEffects: Fusion of real film sequences with 3D animations
➤ SourceFilmMaker: Used for listing 3D models of the game TF2 by Valve
➤ Crowbar: Used to decompile 3D models of SourceEngineObjects to make them usable in Blender
➤ VTFEdit: Retexturing of models
➤ Photoshop: Texturing
➤ PremierePro: Merging all scenes together with sounds and exporting the final version (Original version was had Rec. 2020 color depth) Hardware used:
➤ Render: Nvidia GTX1080ti/i78700K/32GBRam
➤ RealLifeFootage: XIAOMI mi 10 Ultra (Main Sensor ~25mm lens; Secondary Sensor ~120mm lens)
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Source/Credits:

Some model assets (in the cockpit and on the island) are partly from Valve [(TeamFortress2) decompiled with Crowbar, re-textured with VTFEdit], materials partly from Blender kit. 
Soundtracks and SoundEffects: 20th Century FOX/The Creative Assembly Limited, VALVE orchestra, Youtube-Audio-Mediathek, freesound.org, Film Masters

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